2.5+Home+&+Leisure

=2.5 Home and Leisure=




 * Topic || Examples ||
 * Homes and home networks || IT management of home systems: for example, lighting, security, entertainment centers ||
 * Digital entertainment || Films, photographs, music, arts, online and digital games, gambling, virtual worlds ||
 * Social networking || Chat rooms, messaging, blogging, file sharing, wikis ||
 * Published and broadcast information || Books, newspapers, digital radio and TV, e-books, podcasts ||
 * Digital policing || Monitoring organizations such as the Recording Industry Association of America (RIAA) and the Motion Picture Association of America (MPAA) ||
 * Hardware, software, and networks || Portable digital devices and their ability to remotely control other devices, IT-enabled appliances ||

The growth of the internet and the ability to transfer information globally in real time has revolutionized the way in which increasing numbers of people live. The global online society, the development of English as the dominant online language, and the constant availability of information may lead to a homogenization of peoples, with some cultures being subsumed into others or lost.

Source: // Information technology in a global society guide. 2012 onward. //

** LEARNING GOALS **
DESCRIBE the technologies used in copyright infringement. EVALUATE possible solutions to copyright infringement. EVALUATE the impacts of computer gaming. EXPLAIN how news and media is broadcast using IT. EVALUATE the effects of citizen journalism and social media. EXPLAIN how IT is used in digital preservation and restoration.



** TAGGED ARTICLES AND RESOURCES **
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** REQUIRED READING **
Information Technology in a Global Society, Stuart Gray. 1st Edition. © 2012 Stuart Gray. ISBN 9781468023619. Pages **273-287.**This textbook has been developed independently of the International Baccalaureate ® This book was written specifically for the ITGS course, covering technical systems, social impacts and ethical issues, and each area of application.

** GUIDED LEARNING ACTIVITIES **
2.5A Home & Leisure Jigsaw Presentations Group Project Manager - Hala

Learning Goals and Overview - Alex

Smart Homes - Nitish
 * Benefits of Smart Homes - Nyla

Digital Policing - Likitha
 * Solutions to Copyright Infringement - Dakota
 * DRM - Jacob

Digital Entertainment - Grace
 * Gaming Addiction - Kashaf
 * Concerns about games - Nicole
 * Online gaming - Firas

Augmented Reality - Swati and Irshad

Published and Broadcast Information - Veronica
 * Online News - Nick
 * Citizen Journalism - Rishi
 * Digital TV and Radio - Austin

Ebooks - Nuha Digital Preservation - Declan

TUESDAY Day 1 - Become an expert on your topic
 * Study your topic and become an expert. Determine how you can put the information presented in the ITGS text into your own words.
 * Determine the connections you can make between this material and things we’ve already learned, or things in your own life.
 * Determine how you will tell the rest of the class about this material.
 * Tag 4-5 relevant and useful resources and/or articles with the 2.5_home_leisure tag to the HHS ITGS Diigo Group.

WEDNESDAY and THURSDAY Days 2 and 3 - Design and develop a presentation with Google Slides with a summary (as a group) as directed by the group project manager (Hala). Cite all sources appropriately. Bold ITGS Key Terms.

Homework: Design and develop 3-5 RELEVANT and well developed Kahoot! Questions, each with 4 possible answers, each with an appropriate graphic or video.

Day 3-Project Manager- Design and develop a Kahoot! (as a group) with the Cite sources appropriately. Bold ITGS Key Terms.

FRIDAY Day 4 - Play Kahoot! HomeworK: DEFINE key terms and design and develop a new Quizlet based Key Terms test that includes all key language from the required reading (see ITGS page 286). Study key terms.

MONDAY Day 5 - Present Google Slides to the class. Key Terms test.

Cite sources appropriately. Bold ITGS Key Terms.

Class of 2016 2.5A Presentation
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Class of 2017 2.5A Presentation
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Class of 2016 2.5B Kahoot!
https://play.kahoot.it/#/k/ce8c107e-9623-4730-8138-fd97f51481df

Class of 2017 2.5B Kahoot!
https://play.kahoot.it/#/k/767113fb-362c-4b0b-a86a-8fd2df96012d

2.5C Assessment Comnplete 2.5C as directed on the attached template. Submit via Edmodo (2.5C) when you are finished.



Web, by director Michael Kleiman, is a fantastic documentary film for ITGS classes. It takes a refreshing look at Nicholas Negroponte's One Laptop Per Child (OLPC) project, with a clear, thoughtful, and detailed examination of the Internet's impact on society. The film focuses on Lidia, a young girl in the remote village of Palestina in the Peruvian Amazon, and the effect of the OLPC on her, her family, and her village. Source: http://www.itgstextbook.com/digital-divide-equality-of-access.html

Additional Web Film content.

2.5D Film Analysis Complete the Web Film Analysis as directed on the attached template. Save as 2.5D Web Analysis Your Last name. Submit via Edmodo 2.5D.

2.5E Key Terms Study Widget media type="custom" key="28184571"

**Grace's Study Tools**
Quizlet Match Game to help you prepare for the ITGS exam! media type="custom" key="29084567"

Socrative test to help you review for the exam:

[|https://b.socrative.com/login/student/] Click on the link above and type in ITGS14 in the room name. Then type in your name and start taking the test to help you review for Home and Leisure.

Study Stack Quiz for additional help! media type="custom" key="29084613"

Study Stack Crossword: media type="custom" key="29084615"